1995-07-01
When a game like Chaneques comes along, completely unsung and unannounced, all the ploughing and dredging through innumerable PD disks every month suddenly feels worthwhile.
When a game like Chaneques comes along, completely unsung and unannounced, all the ploughing and dredging through innumerable PD disks every month suddenly feels worthwhile.
For this game has classic etched into its implementation and design.
Programmed in AMOS by a Mexican team called Amoeba Software, Chaneques is an unashamed Lemmings derivate, but whit a difference- an evolution of the original Lemmings if you like.
You are faced with the task of stealing various things such as chocolates, disk and books and teansporting them to a door. To achieve what, at first, seems a simple enough job you are put in control of three little geezers- Chanok, Chencho, and Chepo.
Each of the little blokes has different abilities that have to be utilized in a logical, creative manner if you are to succeed. So, Chanok can walk, push things and dig, but he can´t climb over obstacles. Chencho can walk, push objects and climb and Chepo can walk, climb, and make a bridge of himself, but he can´t push things.
So, accomplishing the set task of completing the levels, and traversing the increasingly difficult terrain, requires varying degrees of co.operation between the three little chums. Oh, and course, it requires a great deal of lateral and a fair amount of logical thinking on behalf of the player.
In all, Chaneques represents a triumph of character, game design and solid playability over some of the more cosmetic fripperies which seem so important to reviewers in magazines devoted to other systems.
there´s piety of room for improvement, both in terms of the puzzles and the control system, but the reaction of the lushest, bested art editor ever seen on Amiga Format summed it all up: “Just one more go Steve, please, please just one more go, i promise i´ll only take one more go…”