Actualización Ludumdare #23
2012-04-21
Here is a collection of the first two updates so far! Less than 24 hours to go now!
Here is a collection of the first two updates so far! Less than 24 hours to go now!
Update#1
7 hours in! This is what I’ve done so far:I’ve more or less scoped down a game concept, which can be summarized in the following sentence: “Run, jump and shoot around tiny worlds as an inter-galactic archer”I’m both live-streaming everything at: http://www.livestream.com/oddgoo and recording a time lapse to post after the game is done.Orbital movement is done, as well as shifting planets! This was made easy thanks to some public code by generous users at the Unity3d forumNailed down a planet-making workflow with Sculptris, and a pixelated style using Rage-Pixel.Overall I feel like I am on track. Not intensely ahead or cocky, but not frustrated or desperate either. I have the basics down, the tools, the means, and the concept to move ahead, now its just a matter of seeing how far I can take it and with how much polish, which is of course the most important thing.
Update#2
Lilac.27 is born.It has been given a name and a style path.It has a character with 8-directional movement.She shoots arrows that follow trajectories around the little planets.She can hop from planet to planet.This universe has a starry depth to it and features some nice simple effects like moving pixel water.