Actualización Ludumdare #23

2012-04-21

Here is a collection of the first two updates so far! Less than 24 hours to go now!

Here is a collection of the first two updates so far! Less than 24 hours to go now!

Update#1

  • 7 hours in! This is what I’ve done so far:
  • I’ve more or less scoped down a game concept, which can be summarized in the following sentence: “Run, jump and shoot around tiny worlds as an inter-galactic archer”
  • I’m both live-streaming everything at: http://www.livestream.com/oddgoo and recording a time lapse to post after the game is done.
  • Orbital movement is done, as well as shifting planets! This was made easy thanks to some public code by generous users at the Unity3d forum
  • Nailed down a planet-making workflow with Sculptris, and a pixelated style using Rage-Pixel.
  • Overall I feel like I am on track. Not intensely ahead or cocky, but not frustrated or desperate either. I have the basics down, the tools, the means, and the concept to move ahead, now its just a matter of seeing how far I can take it and with how much polish, which is of course the most important thing.


    Update#2

  • Lilac.27 is born.
  • It has been given a name and a style path.
  • It has a character with 8-directional movement.
  • She shoots arrows that follow trajectories around the little planets.
  • She can hop from planet to planet.
  • This universe has a starry depth to it and features some nice simple effects like moving pixel water.